Larry Friedlander. "The Shakespeare Project: Experiments
in Multimedia Education."
Hypermedia and Literary Studies. Ed. George Landow and
Paul Delany. Cambridge: MIT, 1991.
257-71.
It is notoriously difficult to teach dramatic texts in the
classroom. One is tempted to treat them as if they were texts for
reading: the technology of the book is awfully good at delivering
words, whereas other aspects of theatrical production become weak
or unwieldy when removed from the performance space. In this
article, Friedlander describes the Shakespeare Project at
Stanford, which he devised, in the late 'eighties, to bring a
broader spectrum of the theatrical experience into the classroom.
At that time everything was running on a Mac Plus, based on
HyperCard, and linked to a videodisc player and monitor. The
monitor would show recordings of scenes from Shakespeare and
other playwrights; the computer screen would provide annotations,
and make it possible for students to work with the images in
various ways. Also included were a hypertext library "with a
dynamic index system," a collection of interactive tutorials, and
a program for writing "multimedia essays." The most ambitious and
original application was something called "TheaterGame," which
helped students to learn blocking (the movements of characters
onstage) by animating little cartoon guys whose activities could
be synchronized with the dialogue. Friedlander concludes this
article with recommendations for designing computer-based
pedagogy. His ideas are refreshingly commonsensical, compared to
the hot air emitted by so many writers on this topic. The
Shakespeare Project addresses a real problem, and it sounds as if
it actually works. Or maybe it just looks good on paper.
(Steve Schroer.)
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Michael Hancher
Department of English, University of Minnesota
URL: http://umn.edu/home/mh/ebibss1.html
Comments to: mh@umn.edu
Created 21 May 1995
Last revised 17 September 1996